Spells in Player's Handbook v.3.5 ‹‹ prev 1 2 ... 4 5 6 7 8 ... 11 12 13 next ›› Spell name Spell School Rulebook name Heroism, Greater Enchantment PH Hide from Animals Abjuration PH Hide from Undead Abjuration PH Hold Animal Enchantment PH Hold Monster Enchantment PH Hold Monster, Mass Enchantment PH Hold Person Enchantment PH Hold Person, Mass Enchantment PH Hold Portal Abjuration PH Holy Aura Abjuration PH Holy Smite Evocation PH Holy Sword Evocation PH Holy Word Evocation PH Horrid Wilting Necromancy PH Hypnotic Pattern Illusion PH Hypnotism Enchantment PH Ice Storm Evocation PH Identify Divination PH Illusory Script Illusion PH Illusory Wall Illusion PH Imbue With Spell Ability Evocation PH Implosion Evocation PH Imprisonment Abjuration PH Incendiary Cloud Conjuration PH Inflict Critical Wounds Necromancy PH Inflict Critical Wounds, Mass Necromancy PH Inflict Light Wounds Necromancy PH Inflict Light Wounds, Mass Necromancy PH Inflict Minor Wounds Necromancy PH Inflict Moderate Wounds Necromancy PH Inflict Moderate Wounds, Mass Necromancy PH Inflict Serious Wounds Necromancy PH Inflict Serious Wounds, Mass Necromancy PH Insanity Enchantment PH Insect Plague Conjuration PH Invisibility Illusion PH Invisibility Purge Evocation PH Invisibility Sphere Illusion PH Invisibility, Greater Illusion PH Invisibility, Mass Illusion PH Iron Body Transmutation PH Ironwood Transmutation PH Jump Transmutation PH Keen Edge Transmutation PH Knock Transmutation PH Know Direction Divination PH Legend Lore Divination PH Leomund's Secret Chest Conjuration PH Leomund's Secure Shelter Conjuration PH Leomund's Tiny Hut Evocation PH ‹‹ prev 1 2 ... 4 5 6 7 8 ... 11 12 13 next ››