Spells in Player's Handbook v.3.5

Spell name Spell School Rulebook name
Heroism, Greater Enchantment PH
Hide from Animals Abjuration PH
Hide from Undead Abjuration PH
Hold Animal Enchantment PH
Hold Monster Enchantment PH
Hold Monster, Mass Enchantment PH
Hold Person Enchantment PH
Hold Person, Mass Enchantment PH
Hold Portal Abjuration PH
Holy Aura Abjuration PH
Holy Smite Evocation PH
Holy Sword Evocation PH
Holy Word Evocation PH
Horrid Wilting Necromancy PH
Hypnotic Pattern Illusion PH
Hypnotism Enchantment PH
Ice Storm Evocation PH
Identify Divination PH
Illusory Script Illusion PH
Illusory Wall Illusion PH
Imbue With Spell Ability Evocation PH
Implosion Evocation PH
Imprisonment Abjuration PH
Incendiary Cloud Conjuration PH
Inflict Critical Wounds Necromancy PH
Inflict Critical Wounds, Mass Necromancy PH
Inflict Light Wounds Necromancy PH
Inflict Light Wounds, Mass Necromancy PH
Inflict Minor Wounds Necromancy PH
Inflict Moderate Wounds Necromancy PH
Inflict Moderate Wounds, Mass Necromancy PH
Inflict Serious Wounds Necromancy PH
Inflict Serious Wounds, Mass Necromancy PH
Insanity Enchantment PH
Insect Plague Conjuration PH
Invisibility Illusion PH
Invisibility Purge Evocation PH
Invisibility Sphere Illusion PH
Invisibility, Greater Illusion PH
Invisibility, Mass Illusion PH
Iron Body Transmutation PH
Ironwood Transmutation PH
Jump Transmutation PH
Keen Edge Transmutation PH
Knock Transmutation PH
Know Direction Divination PH
Legend Lore Divination PH
Leomund's Secret Chest Conjuration PH
Leomund's Secure Shelter Conjuration PH
Leomund's Tiny Hut Evocation PH