Spells in Player's Handbook v.3.5

Spell name Spell School Rulebook name
Create Water Conjuration PH
Creeping Doom Conjuration PH
Crushing Despair Enchantment PH
Cure Critical Wounds Conjuration PH
Cure Critical Wounds, Mass Conjuration PH
Cure Light Wounds Conjuration PH
Cure Light Wounds, Mass Conjuration PH
Cure Minor Wounds Conjuration PH
Cure Moderate Wounds Conjuration PH
Cure Moderate Wounds, Mass Conjuration PH
Cure Serious Wounds Conjuration PH
Cure Serious Wounds, Mass Conjuration PH
Curse Water Necromancy PH
Dancing Lights Evocation PH
Darkness Evocation PH
Darkvision Transmutation PH
Daylight Evocation PH
Daze Enchantment PH
Daze Monster Enchantment PH
Death Knell Necromancy PH
Death Ward Necromancy PH
Deathwatch Necromancy PH
Deep Slumber Enchantment PH
Deeper Darkness Evocation PH
Delay Poison Conjuration PH
Delayed Blast Fireball Evocation PH
Demand Enchantment PH
Desecrate Evocation PH
Destruction Necromancy PH
Detect Animals Or Plants Divination PH
Detect Chaos Divination PH
Detect Evil Divination PH
Detect Good Divination PH
Detect Law Divination PH
Detect Magic Divination PH
Detect Poison Divination PH
Detect Scrying Divination PH
Detect Secret Doors Divination PH
Detect Snares and Pits Divination PH
Detect Thoughts Divination PH
Detect Undead Divination PH
Dictum Evocation PH
Dimension Door Conjuration PH
Dimensional Anchor Abjuration PH
Dimensional Lock Abjuration PH
Diminish Plants Transmutation PH
Discern Lies Divination PH
Discern Location Divination PH
Disguise Self Illusion PH
Disintegrate Transmutation PH