Spells in Player's Handbook v.3.5 ‹‹ prev 1 2 3 4 5 ... 11 12 13 next ›› Spell name Spell School Rulebook name Create Water Conjuration PH Creeping Doom Conjuration PH Crushing Despair Enchantment PH Cure Critical Wounds Conjuration PH Cure Critical Wounds, Mass Conjuration PH Cure Light Wounds Conjuration PH Cure Light Wounds, Mass Conjuration PH Cure Minor Wounds Conjuration PH Cure Moderate Wounds Conjuration PH Cure Moderate Wounds, Mass Conjuration PH Cure Serious Wounds Conjuration PH Cure Serious Wounds, Mass Conjuration PH Curse Water Necromancy PH Dancing Lights Evocation PH Darkness Evocation PH Darkvision Transmutation PH Daylight Evocation PH Daze Enchantment PH Daze Monster Enchantment PH Death Knell Necromancy PH Death Ward Necromancy PH Deathwatch Necromancy PH Deep Slumber Enchantment PH Deeper Darkness Evocation PH Delay Poison Conjuration PH Delayed Blast Fireball Evocation PH Demand Enchantment PH Desecrate Evocation PH Destruction Necromancy PH Detect Animals Or Plants Divination PH Detect Chaos Divination PH Detect Evil Divination PH Detect Good Divination PH Detect Law Divination PH Detect Magic Divination PH Detect Poison Divination PH Detect Scrying Divination PH Detect Secret Doors Divination PH Detect Snares and Pits Divination PH Detect Thoughts Divination PH Detect Undead Divination PH Dictum Evocation PH Dimension Door Conjuration PH Dimensional Anchor Abjuration PH Dimensional Lock Abjuration PH Diminish Plants Transmutation PH Discern Lies Divination PH Discern Location Divination PH Disguise Self Illusion PH Disintegrate Transmutation PH ‹‹ prev 1 2 3 4 5 ... 11 12 13 next ››