Exotic Weapon Master
(Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers variant, p. 53)
The only real requirement for exotic weapon master is commitment and perseverance.
Requirements
Hit die
d10
Skill points
2 + Int
Class Features
Advancement
| Level | BAB | Fort | Ref | Will | Special | 
|---|---|---|---|---|---|
| 1st | +1 | +2 | +0 | +0 | Partial exotic proficiency +2 | 
| 2nd | +2 | +3 | +0 | +0 | Partial exotic proficiency+3 | 
| 3rd | +3 | +3 | +1 | +1 | Full exotic proficiency, improvised throwing weapons | 
| 4th | +4 | +4 | +1 | +1 | Exotic focus, improvised melee weapons | 
| 5th | +5 | +4 | +1 | +1 | Exotic specialization, greater improvised weapons | 
Class skills
| Skill name | Key ability | Trained only | Armor check penalty | 
|---|---|---|---|
| Craft | INT | ||
| Profession | WIS |