Guildmaster
( Dungeon Master's Guide II, p. 228)[General]
You are one of the leaders of your guild.
Prerequisite
Favored in Guild (DMG2) , Leadership (PH) , at least one guildmaster-associated feat (see the table below), at least one of your guild-associated skills must be a class skill for you and must be at maximum rank, your followers and cohorts must also qualify to join the guild,
Normal
Guildmasters are expected to spend at least 8 consecutive hours per week dealing with administrative matters and interacting with other guild members. A guildmaster who fails to meet this requirement loses the benefits of this feat for the following week.
You must keep at least one of your guild-associated class skills at maximum rank as you attain new levels. A guildmaster who fails to meet this requirement loses the benefits of this feat until he gains the necessary ranks.
As a nonstandard award for completing a particularly dangerous and lengthy mission of great importance to a PC's guild, the DM can award this feat as a bonus feat to anyone who qualifies for it.
| Guildmaster-Associated Feats | |
|---|---|
| Guild | Associated Feats | 
| Arcane | Any item creation feat | 
| Criminal | Agile, Deceitful, Deft Hands, Nimble Fingers, Stealthy | 
| Government | Negotiator, Persuasive, Skill Focus (any guild-associated skill) | 
| Mercantile | Deceitful, Diligent, Skill Focus (any guild-associated skill) | 
| Mercenary | Combat Expertise, Dodge, Endurance, Mounted Combat | 
| Naturalist | Alertness, Animal Affinity, Endurance, Great Fortitude, Natural Spell, Run, Self-Sufficient | 
| Performer | Acrobatic, Agile, Athletic, Enduance, Great Fortitude, Skill Focus (Perform or Profession) | 
| Psionic | Any psionic item creation feat | 
| Religious | Extra Turning, Improved Turning, Skill Focus (Knowledge [religion]), Weapon Focus (with deity's favored weapon) | 
| Scholastic | Skill Focus (Knowledge [any]) | 
